Sektori is an intense, fast paced twin-stick shooter infused with hard hitting techno music. Choose your upgrades carefully and create powerful builds to take on the relentless enemies and epic bosses on a constantly evolving battlefield. Sektori is a game that requires your complete focus, a game where the high-adrenaline visuals, music, and gameplay come together to transport you into another state of consciousness.
Simple, pure gameplay. Quick runs. Lots of challenge and replayability.
With Sektori I wanted to create a shoot'em up where every run feels familiar, but is still completely unique. A game of skill, not memorization. The hand crafted attack waves, levels and even the bosses are combined and randomized and layered with the upgrade systems in a way that creates an interesting challenge for every run. The aestethics of the game are very much inspired by techno music. Fast, detailed, colorful, saturated, intense, aggressive.
Dive in, take on the challenge as it comes and have fun!
Release Date: ?.?.2025
Platforms: Windows / Consoles TBA
Languages: English / TBD
Website: http://www.gimblll.com/sektori/
Kimmo Lahtinen (a.k.a. gimblll) - Design / Code / Art
Kimmo is an indie game developer who before has created games such as Day Repeat Day, Barbearian and Drift'n'Drive. Before his indie career, he spent 13 years at Housemarque crafting top console titles such as Resogun, Outland and Dead Nation.
Tommi Lahtinen (a.k.a. Tommy Baynen) - Music
Tommi is an experienced electronic music producer whose tracks have been played on worldwide stages by legendary DJs such as Above and Beyond, Armin van Buuren and Paul van Dyk.