Hello, I'm Kimmo Lahtinen
I'm a computer programmer by education, but dabble in all kinds of creative weirdness.
Working on my own independent games currently.
A selection of personal projects I've done over the years.
Barbearian (working title) (Windows / iOS, coming late 2017)
Trigonarium (Windows / iOS & AppleTV, 2015) (Music: Tommi Lahtinen)
Drift'n'Drive (iOS, 2014) (Music: Tommi Lahtinen)
NX 647 (iPad, 2014) (Music: Tommi Lahtinen)
Sphaeracore (video, 2014)
Cosmic Mechanic (iPad, 2013) (Sound: Tommi Lahtinen)
Puzzle Bonsai (iOS / Flash, 2012) (Sound: Tommi Lahtinen)
Pvt. Littledude vs Robot Armada (Flash, 2011) (Sound: Tommi Lahtinen)
Fitting Pieces (Flash, 2009) (Sound: Tommi Lahtinen)
Smilers (Windows, 1999) (Art: Pekka Palmu, Sound: Tommi Lahtinen)
I worked for Housemarque
from 2001 to 2014 as a programmer in many different roles. During my time there I have been involved in pretty much everything, from engine and tool work to gameplay and special FX. Here's a sampling of a few of the titles I worked on.
Resogun (PS4, 2013)
Outland (Xbox 360 & PS3, 2011)
Dead Nation (PS3, 2010)
Super Stardust Portable (PSP, 2008)
Golf: Tee it Up (Xbox 360, 2008)
Trader (PS2, prototype, ~2004)
Furry Dragons (Xbox, prototype, ~2002)
Various games I have done for the Ludum Dare
48h game jam.