Hello there, I'm Kimmo Lahtinen (Email / Twitter / LinkedIn). I'm a creator of games, programmer by trade and an artist at heart. I'm currently working as an independent game developer. This is my portfolio website where I've gathered a sampling of my work.

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Personal Projects - Professional Work - Game Jams
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Personal Projects

A selection of personal projects done over the years. All work by me, unless otherwise stated.

Barbearian (2018) (Trailer / Windows / iOS)

A multiyear project to make a fast paced arcade hack'n'slash with massive battles.


Music by Tommi Lahtinen

Voxel Cities (2017) (Images)

A voxel art project with custom procedural generators, continued whenever inspiration strikes.

Trigonarium (2015) (Trailer / Windows / iOS & AppleTV)

A hardcore twin-stick shooter for fans of challenging arcade gaming.


Music by Tommi Lahtinen


Drift'n'Drive (2014) (Trailer / iOS)

A vertically scrolling top-down racing game with heaps of challenge and replayability.


Music by Tommi Lahtinen


NX 647 (2014) (Trailer / iPad - not available currently)

A particle based 3D game with simple touch control gameplay.


Music by Tommi Lahtinen


Sphaeracore (2014) (Video)

An imagined futuristic sales presentation done as an After Effect learning exercise.

Cosmic Mechanic (2013) (Trailer / iPad)

A physics game about building vehicles and driving them through difficult landscapes.


Music and sfx by Tommi Lahtinen


Puzzle Bonsai (2012) (Trailer / iOS / Flash)

A puzzle game where you try to figure out the equation tree that would combine to the wanted end result.


Music and sfx by Tommi Lahtinen


Pvt. Littledude vs Robot Armada (2011) (Trailer / Flash)

A shoot'em up where you try to defeat waves of evil robots with random weapon pickups.


Music and sfx by Tommi Lahtinen


Fitting Pieces (2009) (Trailer / Flash)

A puzzle game about fitting a set of Tetris-like blocks into the given shape.


Music and sfx by Tommi Lahtinen


Smilers (1999) (Windows - not available currently)

A two player co-op game based on Boulder Dash


Art by Pekka Palmu
Music and sfx by Tommi Lahtinen


Professional Work

I worked for Housemarque from 2001 to 2014. During my time there I was involved in many various roles from engine and tool work to gameplay and design. Selection of the more interesting works follows.

Resogun (2013) (Trailer / PS4)

A vertically scrolling twin stick shooter played on a cylinder, in the form of old time classics like Defender.


Worked on "hero" particle effects, voxel systems, tools, optimization, etc.

Outland (2011) (Trailer / PS3 / Xbox 360)

A metroidvania platformer with Ikaruga style bullet avoidance and beautiful hand drawn graphics.


Worked as lead programmer.

Dead Nation (2010) (Trailer / PS3)

A twin stick zombie shooter from a top down viewpoint.


Worked on tools, physics, menus, camera, etc.

Super Stardust Portable (2008) (Trailer / PSP)

A PSP version of Super Stardust PS3.


Worked as lead programmer.

Golf: Tee it Up (2008) (Trailer / Xbox 360)

An arcade golf game with customizable characters and online gameplay modes.


Worked on engine, menus, networking, gameplay etc.

Trader (prototype) (~2004) (Prototype footage / PS2)

A PS2 prototype that never got a publisher


Worked on gameplay, physics, tools, etc.

Furry Dragons (prototype) (~2002) (Prototype footage / Xbox)

An Xbox prototype that never got a publisher


Worked on gameplay, tools, etc.

Game Jams

Various games I have finished for the Ludum Dare 48h game jam.