Hello, I'm Kimmo Lahtinen (Email / LinkedIn / Twitter / Instagram). I'm a computer programmer by education, but dabble in all kinds of creative weirdness. Working on my own independent games currently.

Personal Projects - Professional Work - Game Jams

Personal Projects

A selection of personal projects I've done over the years.

Barbearian (working title) (Windows / iOS, coming late 2017)

Smilers screenshot

Trigonarium (Windows / iOS & AppleTV, 2015) (Music: Tommi Lahtinen)

Drift'n'Drive (iOS, 2014) (Music: Tommi Lahtinen)

NX 647 (iPad, 2014) (Music: Tommi Lahtinen)

Sphaeracore (video, 2014)

Cosmic Mechanic (iPad, 2013) (Sound: Tommi Lahtinen)

Puzzle Bonsai (iOS / Flash, 2012) (Sound: Tommi Lahtinen)

Pvt. Littledude vs Robot Armada (Flash, 2011) (Sound: Tommi Lahtinen)

Fitting Pieces (Flash, 2009) (Sound: Tommi Lahtinen)

Smilers (Windows, 1999) (Art: Pekka Palmu, Sound: Tommi Lahtinen)

Smilers screenshot

Professional Work

I worked for Housemarque from 2001 to 2014 as a programmer in many different roles. During my time there I have been involved in pretty much everything, from engine and tool work to gameplay and special FX. Here's a sampling of a few of the titles I worked on.

Resogun (PS4, 2013)

Outland (Xbox 360 & PS3, 2011)

Dead Nation (PS3, 2010)

Super Stardust Portable (PSP, 2008)

Golf: Tee it Up (Xbox 360, 2008)

Trader (PS2, prototype, ~2004)

Furry Dragons (Xbox, prototype, ~2002)

Game Jams

Various games I have done for the Ludum Dare 48h game jam.